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The research hub aims at interconnecting and coordinating research initiatives on new media, visual culture, and computer games carried out at UiT. We hope to create synergies between various scholarly environments working on related issues and facilitate the development of funding applications by specific project groups directed at national and international bodies.
We adopt a wide definition of conflict. As such we invite critical focus not only on the role of new media, visual cultures, and computer games in the representation, execution, and commemoration of forms of direct violence, but also include projects that direct attention to structural and cultural issues with significance for the formation, negotiation, and potentially transformation of antagonisms, hostilities, and differences. The role of new network technologies in contemporary warfare, as such, falls equally within the purview of this research hub as do studies of the political economy of Facebook, or approaches to the representation and enactment of class or gender in for instance machinima, MMORPGs, film, or on social media platforms.
A regular research seminar will enable continuous academic exchange on key theoretical and methodological issues, and will provide an opportunity for researchers, as well as PhD and MA students to present and receive feedback on their work. Once each semester the seminar will feature a guest lecture by an invited scholar.
Please access the internal UiT-website of the network here.
The hub is coordinated by Holger Pötzsch (ISK) and is funded by the Dept. of Language and Culture (ISK).

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Publications:

Eludamos: Journal for Computer Game Culture

Editors-in-chief: Kristine Jørgensen (UiB) & Holger Pötzsch (UiT)


Special issue on Algorithmic Governance in Context

New Media & Society, Vol. 24(4) (2022)
Guest editors: Annette Markham, Mariëlle Wijermars, Holger Pötzsch & Daria Gritsenko

Please access contributions here.


Special issue on Computer Game Studies

Norsk Medietidsskrift, Vol. 28(4) (2021)
Gjesteredaktører: Kristine Jørgensen, Faltin Karlsen og Holger Pötzsch

Please access contributions here.


Special issue on Politics of Production: Videogames 10 Years after Games of Empire

Games & Culture, Vol. 16(3) (2021):

Please access contributions here.


Special issue in journal Nordlit (Vol. 42, 2019): Manufacturing Monsters (edited by Christian Beyer, Juliane Bockwoldt, Emil Hammar, and Holger Pötzsch)

Please access contributions here.


The WARGAME anthology War Games: Memory, Militarism, and the Subject of Play (edited by Phil Hammond and Holger Pötzsch) is now out at Bloomsbury. More info here.


Special issue of the WAR/GAME project at journal Game Studies (Vol. 16, issue 2, 2016), open access, eds. Holger Pötzsch and Phil Hammond.

Please access the contributions here.


Activities:

Friday May 21, 2022: Workshop Algorithmic Governance in Context: Algorithms, Art & Politics

Uit Tromsø room U06, 0915 - 15:00

Videolecture by Simon Weckert, Gabriel Pereira, Daria Gritsenko, Mykola Makhortykh, Felix Münch, Mikael Laaksoharju & Holger Pötzsch available here.


The Futures of Games and Game Studies: Symposium and Doctoral Consortium at IT University Copenhagen (April 6-8, 2022)


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