The Transgressive Aesthetics Of Videogames

Videogames are notorious for excessive violence and questionable representations of gender, and tends to be seen as a non-serious medium of entertainment. As videogames are maturing as a medium, however, there is a growing expectation that they should be able to handle a variety of topics in a meaningful and sophisticated manner. In the Games and Transgressive Aesthetics project we are studying player experiences with game content that has been the subject of controversy, but also that which is experienced as disturbing, provocative or otherwise emotionally uncomfortable. In this talk I will provide a glimpse into the project’s preliminary findings from focus groups studies and gameplay journals.

Kristine Jørgensen, Associate Professor at the Department of Information Science and Media Studies, University of Bergen, is visiting UiT Tromsø to give a lecture on the research project "Games and Transgressive Aesthetics" dealing with the intersection between video games and their depiction of controversial themes.

The GTA project is funded by the Research Council of Norway through the FRIPRO programme. A three months pre-study is financed by the Council for Applied Media Research (RAM).

The guest lecture is funded and made possible by the international research project WARGAME.

Video recording of the lecture available [https://mediasite.uit.no/Mediasite/Play/5b9addc3ff5d43ac9042edcb7bfc0c331d].

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